
The onslaught of questions asked by Ridley Scott's Prometheus represent the worst kind of cinematic ambiguity; raised by manipulative loose ends in the plot line, they send overzealous audience members circling internet forums to decode the implications of single images, lines of dialogue, and story developments, hoping to uncover some grand meaning that the filmmakers excessively hint at but never once intend to explore. Essentially, they're not the type of questions whose answers yield productive insights into life, only into the superficial world created by the film, and what good is that? If this sounds reminiscent of the clusterfuck presented by ABC's Lost, it's probably because the same writer behind that six-year spiral of narrative dead ends is responsible for penning Prometheus, an Alien prequel of lumbering complication and pseudo-mystical underpinnings. Scott's always been a director whose films owe a great deal to their screenwriters, and in this case the bloated absurdity of his new film seem to derive largely from the keyboards of Damon Lindelof and co-writer Jon Spaihts.
Prometheus' most notable addition to the mythology of the franchise - as well as the Other around which the film revolves - are the Engineers, a breed of buff, silver, computer-generated humanoids who maybe gave rise to the xenomorphs which dominate the other four films in the series and maybe even spawned human life on Earth. Scott visualizes this evolutionary event in the opening sequence, a series of sweeping Icelandic vistas culminating in a scene of an Engineer sucking down an intergalactic oyster, convulsing, and being carried down a waterfall, where its swirling DNA is suggested to be the root of the planet's life. For this sequence, Scott makes gaudy use of CGI, presenting an animated tour of the reaction occurring in the Engineer's veins and subsequently of the DNA tossing around in the icy water, shots that recall early David Fincher in their desire to reach for the macro within the micro. It's one of the few sequences in the film that is not tainted by simpleminded blocking and lousy dialogue, and one of the only ones that seems, despite its Fincherian gloss, to be pure Scott visual design.

Then there's David (Michael Fassbender), an uncomfortably human-like robot introduced tending to his routines on the dormant ship in another of the film's proudly Scott-influenced sequences. David, while one of the most intriguing, if fraudulent, characters in the film, is also the source of some of the biggest failures, as Lindelof and Spaihts have no idea what to do with him. Clearly hearkening back to other sci-fi inventions such as A.I.'s identically-named David, 2001's HAL 9000, Bicentennial Man's Andrew Martin, and of course Alien's own Ash, David shares those figures' mix of chilly benevolence and potential menace, an aura of ambivalence quite functionally handled by Fassbender. But David sits lamely on the fence of all the narrative action in Prometheus, a constant but mostly unproductive presence. Lindelof continually flirts with suggestions of possible conspiratorial impulses churning within David but regularly defaults to presenting the character as a passive drone. The current of emotional uncertainty that David erects in every situation he's in is contagious, but the script fails to find a way to make something significant of the character.

In contrast to the slick simplicity and frightening restraint of Alien, Prometheus progresses like a schizophrenic mess, attempting to disguise its absence of real tension or momentum with a fast, loud pace and an insistent symphonic score. Out of this clunky design comes the occasional scene or moment that produces genuine terror; Shaw's self-abortion, for instance, is a thrillingly deranged set piece that overcomes the narrative contrivance surrounding it (for some reason, David and the crew members trying to contain her and place her in cryostasis just seem to disappear) through the utter viciousness of its execution. But then there are also plenty of major moments that suffer, such as the spatially confused rescue of Shaw by David in the torrential sandstorm, the rushed, sentimental death of Holloway, David's discovery of the holographic symbology in the Engineers' cave (unlocked by a ridiculous magical ocarina line), and most problematically the reveal of the totally unimportant twist that Vickers is actually Weyland's daughter.

What's lacking in all these red herrings is a sense of conviction, the kind of earnestness that makes storytelling devices anything more than devices strewn up awkwardly to imply narrative momentum. The film is overflowing with inconsistencies and lapses in narrative logic, some hilariously damning and others inconsequential. At their most glaring, they underscore a general laziness of construction that infects all of the film's stabs at seriousness, its overarching desire to be a major science-fiction event. Scott, as a visual storyteller, is rarely able to emerge comfortably and confidently from the narrative noise built up by Lindelof and Spaihts, and when he does, he has only unimaginatively sterile sets and an overworked digital effects team to play off of, allowing for little of the atmospheric beauty of the original. Prometheus is enjoyable enough as a loud, outrageous thriller, but it yanks so hard on the audience's chain for so long while being unsure of what to prioritize that I can't understand how it could satisfy even the most die-hard fanboys.
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